Contra picks e sinergias para Chaos Knight
Escolha Chaos Knight com Wraith King para aumentar a taxa de vitória de 49.6% para 56.5%, ou contra Wraith King para aumentar para 57.9% no Patch 7.39b.
Bom com...
...baseado nas stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
6.9% | |
6.4% | |
5.8% | |
3.9% | |
3.7% | |
3.7% | |
3.4% | |
3.4% | |
3.3% | |
3.3% | |
3.3% | |
2.9% | |
2.9% | |
2.9% | |
2.4% |
...baseado na jogabilidade [7.39b]
SD can use Disruption on both CK and his Phantasm Illusions to create Illusions of his own that inherit Chaos Strike, while CK's own innate Reins of Chaos can be triggered by Disruption. Demonic Cleanse (Aghanim's Shard Upgrade) provides CK with a Basic Dispel and Disseminate increases the value of his Chaos Strike healing as he can now turn it into damage.
Death Pulse and Death Seeker (Aghanim's Shard Upgrade) provide low cooldown AOE healing that can affect CK's Illusions and sustain them in fights, allowing them to deal with one of CK's main counters better - AOE damage. Phantasm's amazing burst pairs well with Reaper's Scythe, quickly dispatching most targets.
In lane the two pair well together as they are melee/ranged - more importantly they both have a level 1 stun with Chaos Bolt and Magic Missile, which allows them to outright win most lanes. Wave of Terror reduces armor just like Reality rift and makes it easier to get to that 0 armor breaking point. CK aims to improve his base damage in order for his Illusions to benefit from it, which scales with Vengeance Aura.
In lane the two pair well together as they are melee/ranged - more importantly Chaos Bolt and Reality rift are amazing at setting up Ink Swell, which allows them to outright win most lanes. Soul Bind allows CK to pull both targets together with Reality Rift and also stun them both with Chaos Bolt.
In lane the two pair well together as they are melee/ranged - more importantly Chaos Bolt and Reality rift are amazing at setting up Poison Touch, which allows them to outright win most lanes. Shadow Wave can both heal CK and his Illusions, while consistently allowing the potential burst of damage it can do to occur as he pulls his targets with Reality Rift. Shallow Grave is amazing at giving CK the opportunity to heal back up with Chaos Strike as it amplifies its heal. Weave reduces armor, thus synergizing with Reality Rift as it makes it easier to get to that 0 armor breaking point.
O Ice Blast do Ancient Apparition corta a cura dos inimigos, o que ajuda o Chaos Knight a dar burst em heróis que dependem de sustain. As magias de longo alcance e slow do AA abrem kills, facilitando pro Chaos Knight fechar o gap e acertar a stun. As illusions e o lockdown do Chaos Knight criam caos, deixando o AA lançar suas magias com segurança nos teamfights.
O Glimpse do Disruptor pode puxar os inimigos de volta para o alcance do Chaos Knight para kills fáceis.
O Static Storm silencia os inimigos, impedindo que fujam ou usem skills contra o Chaos Knight. O stun e o burst do Chaos Knight seguram os alvos enquanto o Disruptor controla a área.
A Queen of Pain causa um dano mágico absurdo que derrete os inimigos rapidinho, preparando o terreno pro Chaos Knight garantir as kills. O Blink dela ajuda tanto a iniciar quanto a seguir os stuns do Chaos Knight de boa.
O Chaos Knight com suas ilusões e controle bagunça o jogo todo, dando espaço pra Queen of Pain soltar as magias de forma segura.
A Frostbite da Crystal Maiden enraiza os inimigos, facilitando pro Chaos Knight acertar os stuns e ataques. O Freezing Field dela causa dano massivo em área, ajudando a controlar os teamfights. O lockdown e burst do Chaos Knight permitem que a Crystal Maiden use as magias dela com segurança.
Lion e Chaos Knight formam uma dupla poderosa. As múltiplas disables do Lion, como Hex e Earth Spike, imobilizam os inimigos, preparando o terreno para o burst do Chaos Knight. O Mana Drain dele pode controlar os spellcasters inimigos, limitando a resposta deles. As illusions e o stun do Chaos Knight causam caos, permitindo que o Lion acerte seus spells com segurança
...itens principais 7.39b
A core item that allows you to farm faster due to attack speed increase. The movement speed, attributes and attack speed also affect the illusions.
A core item that boosts your DPS significantly as Armlet active bonus strength is passed to your illusions as well.
A core item to catch elusive enemy heroes with an instant silence and follow up with Chaos Bolt to burst them down quickly. Builds into Bloodthorn later in the game.
A core item that allows you to split waves and kill lane creeps while not getting caught out when farming dangerous areas and pushing waves. Works with Reality Rift.
A core item to quickly close the gap on enemy heroes and stun them with Chaos Bolt to burst them down. Your illusions get on top of your target with Reality Rift if they are within 1375 range of you.
A core item that prevents you from getting kited down in fights.
Bom contra...
...baseado nas stats [7.39b]
Hero | Change in Win Rate ▼ |
---|---|
8.3% | |
7.1% | |
6.1% | |
5.9% | |
5.6% | |
5.5% | |
5.5% | |
5.2% | |
4.9% | |
4.8% | |
4.7% | |
4.3% | |
3.9% | |
3.9% | |
3.9% |
...baseado na jogabilidade [7.39b]
Nightstalker's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight, considering they have built in sustain with Chaos Strike. Chaos Bolt has enough of a cast range to outrange Crippling Fear and Reality Rift can be used to pull NS away from his target of focus.
Huskar's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight. The combination of Phantasm and Chaos Strike can easily catch an already low HP Huskar off guard and burst him in mere seconds as CK can reliably get on top of him with Reality Rift and lock him down with Chaos Bolt.
Viper's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight. Corrosive Skin provides Magic Resistance, which CK cares little for and the combination of Phantasm and Chaos Strike can easily catch Viper off guard and burst him in mere seconds as CK can reliably get on top of him with Reality Rift and lock him down with Chaos Bolt. Phantasm can dispel Poison Attack and disjoint Viper Strike - even if it doesn't the Illusions do not inherit it's Break and can still Chaos Strike.
Phantasm can disjoint and dispel Ignite. Ogre thrives by locking down and nuking a single target with Fireblast and Unrefinder Fireblast, which even if he manages to land on the real CK his Illusions can still make quick work of Ogre.
Clinkz's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight. The combination of Phantasm and Chaos Strike can easily catch Clinkz off guard and burst him in mere seconds as CK can reliably get on top of him with Reality Rift and lock him down with Chaos Bolt.
O dano explosivo e a stun do Chaos Bolt do Chaos Knight podem prender o Slardar rapidamente.
Suas ilusões e o Reality Rift ajudam a perseguir e dominar o Slardar nos combates. O ultimate do Chaos Knight, Phantasm, pode remover o Corrosive Haze do Slardar, tirando o debuff de redução de armadura.
O Chaos Knight é forte contra o Bane porque o Bane depende muito de desabilidades de alvo único como o Nightmare. As ilusões do Phantasm do Chaos Knight podem transferir o Nightmare dele ou dos aliados para os inimigos, espalhando o efeito de desabilitação. Além disso, as ilusões do Phantasm podem dissipar o Enfeeble do Bane, reduzindo o potencial de controle e dano dele.
O Chaos Knight é forte contra o Ursa. A stun e o burst do Chaos Bolt prendem o Ursa no early. As ilusões e o Reality Rift deixam o Chaos Knight controlar os fights e caçar o Ursa com eficiência. O tank e o lifesteal do Chaos Knight ajudam a sobreviver aos ataques do Ursa.
Seu stun forte em único alvo e dano em rajada podem derrubar o Visage rapidamente antes que ele se prepare. As ilusões do Chaos Knight podem sobrecarregar os Familiars do Visage, reduzindo seu impacto.
O Reality Rift ajuda a fechar a distância, impedindo que o Visage faça kite eficientemente.
Porém, os Familiars do Visage ainda podem ser uma ameaça se bem controlados, então o timing é importante.
O Chaos Knight é favorável contra o Lifestealer, especialmente com a Orchid Malevolence.
O dano em rajada e a stun do Chaos Knight conseguem prender o Lifestealer antes que ele se aproxime.
O silêncio da Orchid impede o Lifestealer de usar o Rage, removendo sua sobrevivência.
As ilusões e o Reality Rift permitem que o Chaos Knight persiga e domine o Lifestealer.
Ruim contra...
...baseado nas stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-6.0% | |
-5.9% | |
-5.8% | |
-5.6% | |
-5.3% | |
-4.7% | |
-4.7% | |
-4.7% | |
-4.3% | |
-4.2% | |
-4.1% | |
-3.8% | |
-3.5% | |
-3.4% | |
-3.3% |
...baseado na jogabilidade [7.39b]
SD can use Disruption on both CK and his Phantasm Illusions to create Illusions of his own that inherit Chaos Strike, while CK's own innate Reins of Chaos can be triggered by Disruption to create additional Illusions for SD. Disruption can also be used as a save to disrupt CK's Chaos Bolt/Reality Rift combo and prevent him from bursting a single target down.
Wall of Replica and Normal Punch (Aghanim's Scepter Upgrade) can create Illusions of CK that inherit Chaos Strike. CK's own innate Reins of Chaos can trigger both on Wall of Replica and Normal Punch, creating additional Illusions. Normal Punch can additionally create Illusions from ANY CK Illusions and not necessarily CK himself.
Blubber can dispel both Chaos Strike and Reality Rift, allowing Tide to counter initiate and stun CK and all of his Illusions with Ravage. Anchor Smash can mitigate most of CK's and his Illusions' damage as most of his total damage output comes from attacking. Dead in the Water (Aghanim's Shard Upgrade) prevents CK from using Reality Rift and his Illusions do reduced damage to it. Kraken Shell provides further damage mitigation against CK's attacks.
All of Medusa's abilities are AOE, making her very effective versus CK and his Illusions. Split Shot allows Dusa to attack CK and any of his Illusions. Reality Rift cannot be used during Gorgon's Grasp. Stone Gaze and Mystic Snake's Aghanim's Scepter upgrade allow Medusa to stun all of CK's Illusions. Mana Shield does not take into account Reality Rift's armor reduction and as much single target burst damage CK can output with his Phantasm, realistically he struggles to go trough all of Dusa's mana pool in a single Chaos Bolt - once Dusa is able to get Stone Gaze of CK is forced to retreat.
CK's total damage output is mostly physical, trough his and his Illusions' attacks, which get greatly mitigated by Axe's infinetely scaling Armor and trigger Counter Helix. Berserker's Call can lock down both CK and his Illusions and Aghanim's Scepter can reduce CK's right-click damage significantly, which is most of his total damage output.
Por causa da faceta Reins of Chaos do Chaos Knight ficar invocando ilusões constantemente, o Terrorblade pode usar Reflection para criar suas próprias ilusões do Chaos Knight. Essas ilusões refletidas batem forte e ajudam o Terrorblade a dominar a lane, especialmente nos trades iniciais. Essa interação dificulta o Chaos Knight de se sustentar ou jogar agressivo, dando ao Terrorblade uma grande vantagem na laning.
O Phantom Lancer pode desviar do Chaos Bolt do Chaos Knight usando o Doppelganger.
O Doppelganger concede um breve período de invulnerabilidade e disjointa projéteis.
Se acertar o timing, evita completamente o Chaos Bolt.
Também cria ilusões, dificultando que o Chaos Knight encontre o PL verdadeiro.
Isso faz do Doppelganger uma ferramenta forte de counterplay contra o stun do Chaos Knight.
O ultimate da Naga, Canto da Sereia, coloca todos os inimigos próximos para dormir, permitindo que ela recue de brigas ou prepare jogadas em equipe. Isso é especialmente útil contra o Chaos Knight.
Mirror Image cria ilusões e desvia projéteis, permitindo que a Naga esquive o Chaos Bolt do Chaos Knight se acertar o timing. As ilusões da Naga podem igualar ou superar as do Chaos Knight, especialmente equipada com itens como Manta Style e Radiance.
Suas ilusões se beneficiam do Rip Tide, que reduz a armadura dos inimigos e causa dano em área, limpando as ilusões do Chaos Knight com eficiência.
Ensnare prende o Chaos Knight, impedindo que ele use Reality Rift para se reposicionar ou fugir, dando vantagem ao time da Naga nos confrontos.
O Warlock é forte contra o Chaos Knight por causa das suas habilidades em área.
Ele pode usar Fatal Bonds no Chaos Knight e nas ilusões, vinculando o dano entre eles.
Depois, use Chaotic Offering para atordoar e causar dano em todos de uma vez.
O Upheaval reduz a velocidade do Chaos Knight e das ilusões, dificultando a fuga ou perseguição.
Esse combo pode eliminar rapidamente as ilusões do Chaos Knight e virar os teamfights.
Kunkka geralmente tem vantagem contra o Chaos Knight nos combates.
Torrent e Ghostship causam dano em área, limpando as ilusões do Chaos Knight facilmente.
X Marks the Spot impede que o Chaos Knight fuja depois de usar o Reality Rift.
A alta resistência do Kunkka e o Cleave do Tidebringer castigam as ilusões agrupadas.
O Whirling Death e Chakram dele causam dano puro em área, limpando illusions rapidinho.
O Reactive Armor deixa ele tankar o burst e os ataques básicos do Chaos Knight.
O Timber Chain ajuda ele a escapar do Reality Rift e se reposicionar de boa. O Chaos Knight sofre pra causar dano contínuo no Timbersaw por causa da durabilidade e das skills que limpam illusions dele.
Tempestade de Areia e Final Cáustico causam dano em área, eliminando ilusões com eficiência.
Burrowstrike fornece um stun confiável e fuga do Reality Rift. Epicentro causa dano mágico massivo em área, sobrecarregando Chaos Knight e suas ilusões. O burst em área e mobilidade do Sand King o tornam um forte contraponto ao estilo de jogo baseado em ilusões do Chaos Knight.
A Maldição do Inverno pode forçar o Chaos Knight e suas ilusões a se atacarem, muitas vezes matando ele. O Estilhaço Gélido acerta um alvo principal e danifica as ilusões próximas, ajudando a limpar elas.
O Queimadura Ártica desacelera e causa dano percentual, ignorando a resistência do Chaos Knight.
O Abraço Gélido pode salvar aliados do burst do Chaos Knight, dando cura forte e armadura.
O Primal Split dele cria espíritos elementais poderosos que conseguem dar stun e perturbar o Chaos Knight e as ilusões dele. O Thunder Clap reduz a velocidade de ataque dos inimigos, limitando o dano do Chaos Knight. O tank do Brewmaster e o crowd control ajudam a sobreviver ao burst do Chaos Knight e controlar a fight. Usar o Cyclone do Storm Brewling durante o Primal Split pode prender o Chaos Knight, impedindo que ele use habilidades.
A Fissure dele dá um stun confiável e bloqueia terreno, atrapalhando a iniciação do Chaos Knight.
O Aftershock comba com as habilidades dele pra causar dano em área, limpando as illusions rapidão.
O Echo Slam é devastador contra as illusions do Chaos Knight, muitas vezes virando o jogo.
O crowd control e dano em área do Earthshaker fazem dele um counter forte pro estilo de jogo do Chaos Knight.
...itens counter [7.39b]
Gives you movement speed to chase down or kite Chaos Knight by staying outside the Chaos Bolt and Reality Rift ranges.
Gives you movement speed to chase down or kite Chaos Knight by staying outside the Chaos Bolt and Reality Rift ranges.
Gives you tankiness to take less damage from right clicks from Chaos Knight and his illusions. Also counters the armor reduction from Reality Rift.
Gives you a physical barrier or an ally armor and a physical damage barrier to significantly reduce the burst potential of Chaos Knight and his illusions.
Lets you reflect Chaos Bolt and not let Chaos Knight follow up on his stun with his burst damage.
Gives your team and buildings a barrier to take less damage from right clicks from Chaos Knight and his illusions to nullify their kill and push potential.
Gives you cleave damage on right clicks to kill Chaos Knight and his illusions much quicker.
Gives you AoE damage with Chain Lightning procs to kill Chaos Knight and his illusions much quicker.
Gives you AoE lockdown and damage with Chain Lightning procs to catch and kill Chaos Knight and his illusions much quicker.
Gives you debuff immunity to avoid the Chaos Bolt stun as well as not get bursted down by Chaos Knight and his illusions through Reality Rift.
Lets you kite Chaos Knight and his illusions by protecting yourself or an ally against their right clicks through invisibility.
Lets you kite Chaos Knight and his illusions by protecting yourself against their right clicks in Ethereal form.
Lets you kite Chaos Knight and his illusions by pushing yourself or an ally away from them.
Gives you an instant disable against Chaos Knight to burst him down in its duration before he can have an impact in fights with Phantasm.
Lets you survive and never get bursted by the massive right click damage from Chaos Knight and his illusions.
Gives you attack speed and AoE damage with Chain Lightning procs to kill Chaos Knight and his illusions much quicker.
Gives you tankiness and AoE damage with Arctic Blast to kill Chaos Knight and his illusions much quicker.
Gives you evasion and AoE damage with the Radiance Burn to kill Chaos Knight and his illusions much quicker.
Gives you armor and evasion to defend yourself against right clicks from Chaos Knight and his illusions with the tankiness and miss chance.
Ruim de...
...baseado nas stats [7.39b]
Hero | Change in Win Rate ▲ |
---|---|
-13.2% | |
-6.6% | |
-6.4% | |
-6.2% | |
-5.3% | |
-4.6% | |
-4.3% | |
-4.3% | |
-4.2% | |
-4.1% | |
-4.0% | |
-3.9% | |
-3.8% | |
-3.7% | |
-3.6% |