Contrapicks y sinergias de héroes para Chaos Knight
Elige a Chaos Knight junto a Wraith King para subir tu win-rate del 49.6% al 56.6%, o contra Wraith King para aumentarlo hasta 57.9% en el Parche 7.39b.
Bueno con...
...según las estadísticas del parche [7.39b]...
Hero | Change in Win Rate ▼ |
---|---|
7.0% | |
5.6% | |
5.4% | |
3.8% | |
3.7% | |
3.7% | |
3.4% | |
3.4% | |
3.3% | |
3.3% | |
3.2% | |
3.2% | |
3.2% | |
3.0% | |
2.4% |
...según la jugabilidad [{estado}]
SD can use Disruption on both CK and his Phantasm Illusions to create Illusions of his own that inherit Chaos Strike, while CK's own innate Reins of Chaos can be triggered by Disruption. Demonic Cleanse (Aghanim's Shard Upgrade) provides CK with a Basic Dispel and Disseminate increases the value of his Chaos Strike healing as he can now turn it into damage.
Death Pulse and Death Seeker (Aghanim's Shard Upgrade) provide low cooldown AOE healing that can affect CK's Illusions and sustain them in fights, allowing them to deal with one of CK's main counters better - AOE damage. Phantasm's amazing burst pairs well with Reaper's Scythe, quickly dispatching most targets.
In lane the two pair well together as they are melee/ranged - more importantly they both have a level 1 stun with Chaos Bolt and Magic Missile, which allows them to outright win most lanes. Wave of Terror reduces armor just like Reality rift and makes it easier to get to that 0 armor breaking point. CK aims to improve his base damage in order for his Illusions to benefit from it, which scales with Vengeance Aura.
In lane the two pair well together as they are melee/ranged - more importantly Chaos Bolt and Reality rift are amazing at setting up Ink Swell, which allows them to outright win most lanes. Soul Bind allows CK to pull both targets together with Reality Rift and also stun them both with Chaos Bolt.
In lane the two pair well together as they are melee/ranged - more importantly Chaos Bolt and Reality rift are amazing at setting up Poison Touch, which allows them to outright win most lanes. Shadow Wave can both heal CK and his Illusions, while consistently allowing the potential burst of damage it can do to occur as he pulls his targets with Reality Rift. Shallow Grave is amazing at giving CK the opportunity to heal back up with Chaos Strike as it amplifies its heal. Weave reduces armor, thus synergizing with Reality Rift as it makes it easier to get to that 0 armor breaking point.
El Ice Blast de Ancient Apparition bloquea la curación enemiga, lo que ayuda a Chaos Knight a burstear héroes que dependen de sustain. Los hechizos de largo alcance y slows de AA facilitan kills, permitiendo que Chaos Knight acorte distancias y conecte su stun. Las ilusiones y el lockdown de Chaos Knight generan caos, dejando que AA lance sus hechizos seguro en las peleas.
El Glimpse de Disruptor puede traer a los enemigos de vuelta al alcance de Chaos Knight para kills fáciles. Static Storm silencia a los enemigos, evitando que escapen o lancen hechizos contra Chaos Knight. El stun y el burst damage de Chaos Knight inmovilizan a los objetivos mientras Disruptor controla el área.
La Queen of Pain con su alto daño mágico burst debilita rápido a los enemigos, preparando kills para Chaos Knight. Su Blink le permite iniciar o seguir los stuns de Chaos Knight fácilmente.
Las ilusiones y el lockdown de Chaos Knight generan caos, dando espacio a Queen of Pain para lanzar hechizos con seguridad.
El Frostbite de Crystal Maiden inmoviliza a los enemigos, facilitando que Chaos Knight conecte sus stuns y ataques. Su Freezing Field inflige un daño masivo en área, ayudando a controlar las teamfights. El lockdown y burst damage de Chaos Knight permiten que Crystal Maiden lance sus hechizos con seguridad.
Lion y Chaos Knight forman un duo poderoso. Los múltiples disables de Lion como Hex y Earth Spike inmovilizan enemigos, preparando el burst de Chaos Knight. Su Mana Drain controla a los spellcasters, limitando su respuesta. Las ilusiones y stun de Chaos Knight crean caos, permitiendo que Lion lance sus hechizos con seguridad.
...objetos principales 7.39b
A core item that allows you to farm faster due to attack speed increase. The movement speed, attributes and attack speed also affect the illusions.
A core item that boosts your DPS significantly as Armlet active bonus strength is passed to your illusions as well.
A core item to catch elusive enemy heroes with an instant silence and follow up with Chaos Bolt to burst them down quickly. Builds into Bloodthorn later in the game.
A core item that allows you to split waves and kill lane creeps while not getting caught out when farming dangerous areas and pushing waves. Works with Reality Rift.
A core item to quickly close the gap on enemy heroes and stun them with Chaos Bolt to burst them down. Your illusions get on top of your target with Reality Rift if they are within 1375 range of you.
A core item that prevents you from getting kited down in fights.
Bueno contra...
...según las estadísticas del parche [7.39b]...
Hero | Change in Win Rate ▼ |
---|---|
8.3% | |
7.1% | |
6.1% | |
5.7% | |
5.6% | |
5.6% | |
5.4% | |
5.3% | |
4.8% | |
4.7% | |
4.7% | |
4.2% | |
4.1% | |
4.0% | |
4.0% |
...según la jugabilidad [{estado}]
Nightstalker's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight, considering they have built in sustain with Chaos Strike. Chaos Bolt has enough of a cast range to outrange Crippling Fear and Reality Rift can be used to pull NS away from his target of focus.
Huskar's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight. The combination of Phantasm and Chaos Strike can easily catch an already low HP Huskar off guard and burst him in mere seconds as CK can reliably get on top of him with Reality Rift and lock him down with Chaos Bolt.
Viper's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight. Corrosive Skin provides Magic Resistance, which CK cares little for and the combination of Phantasm and Chaos Strike can easily catch Viper off guard and burst him in mere seconds as CK can reliably get on top of him with Reality Rift and lock him down with Chaos Bolt. Phantasm can dispel Poison Attack and disjoint Viper Strike - even if it doesn't the Illusions do not inherit it's Break and can still Chaos Strike.
Phantasm can disjoint and dispel Ignite. Ogre thrives by locking down and nuking a single target with Fireblast and Unrefinder Fireblast, which even if he manages to land on the real CK his Illusions can still make quick work of Ogre.
Clinkz's lack of AOE damage makes it impossible for him to deal with Phantasm Illusions in a straight up fight. The combination of Phantasm and Chaos Strike can easily catch Clinkz off guard and burst him in mere seconds as CK can reliably get on top of him with Reality Rift and lock him down with Chaos Bolt.
El daño explosivo y el stun de Chaos Bolt de Chaos Knight pueden inmovilizar rápido a Slardar.
Sus ilusiones y Reality Rift lo ayudan a perseguir y abrumar a Slardar en las peleas. La ultimate de Chaos Knight, Phantasm, puede remover el Corrosive Haze de Slardar, eliminando el debuff de reducción de armadura.
Chaos Knight es fuerte contra Bane porque Bane depende mucho de deshabilitadores de un solo objetivo como Nightmare. Las ilusiones de Phantasm de Chaos Knight pueden transferir Nightmare de sí mismo o aliados a enemigos, esparciendo el efecto de deshabilitación. Además, las ilusiones de Phantasm pueden remover el Enfeeble de Bane, reduciendo su control y potencial de daño.
Chaos Knight tiene ventaja contra Ursa. Su stun y el burst del Chaos Bolt pueden dominar a Ursa desde el early. Las ilusiones y el Reality Rift le permiten a Chaos Knight controlar los teamfights y perseguir a Ursa fácil. Lo tanqueable que es y su lifesteal lo ayudan a sobrevivir a los ataques de Ursa.
Su fuerte aturdimiento de un solo objetivo y daño explosivo pueden eliminar a Visage rápido antes de que se prepare. Las ilusiones de Chaos Knight pueden abrumar a los Familiars de Visage, reduciendo su impacto.
Reality Rift ayuda a acortar distancias, evitando que Visage haga kite efectivamente.
Sin embargo, los Familiars de Visage aún pueden ser una amenaza si se manejan bien, así que el timing es importante.
Chaos Knight va bien contra Lifestealer, sobre todo con Orchid Malevolence.
Su daño explosivo y el stun pueden inmovilizar a Lifestealer antes de que se acerque.
El silencio del Orchid evita que use Rage, quitándole su supervivencia.
Las ilusiones y el Reality Rift le permiten perseguir y abrumar a Lifestealer.
Débil contra...
...según las estadísticas del parche [7.39b]...
Hero | Change in Win Rate ▲ |
---|---|
-6.5% | |
-6.2% | |
-6.0% | |
-5.5% | |
-5.3% | |
-4.9% | |
-4.8% | |
-4.7% | |
-4.5% | |
-4.2% | |
-3.9% | |
-3.8% | |
-3.5% | |
-3.4% | |
-3.2% |
...según la jugabilidad [{estado}]
SD can use Disruption on both CK and his Phantasm Illusions to create Illusions of his own that inherit Chaos Strike, while CK's own innate Reins of Chaos can be triggered by Disruption to create additional Illusions for SD. Disruption can also be used as a save to disrupt CK's Chaos Bolt/Reality Rift combo and prevent him from bursting a single target down.
Wall of Replica and Normal Punch (Aghanim's Scepter Upgrade) can create Illusions of CK that inherit Chaos Strike. CK's own innate Reins of Chaos can trigger both on Wall of Replica and Normal Punch, creating additional Illusions. Normal Punch can additionally create Illusions from ANY CK Illusions and not necessarily CK himself.
Blubber can dispel both Chaos Strike and Reality Rift, allowing Tide to counter initiate and stun CK and all of his Illusions with Ravage. Anchor Smash can mitigate most of CK's and his Illusions' damage as most of his total damage output comes from attacking. Dead in the Water (Aghanim's Shard Upgrade) prevents CK from using Reality Rift and his Illusions do reduced damage to it. Kraken Shell provides further damage mitigation against CK's attacks.
All of Medusa's abilities are AOE, making her very effective versus CK and his Illusions. Split Shot allows Dusa to attack CK and any of his Illusions. Reality Rift cannot be used during Gorgon's Grasp. Stone Gaze and Mystic Snake's Aghanim's Scepter upgrade allow Medusa to stun all of CK's Illusions. Mana Shield does not take into account Reality Rift's armor reduction and as much single target burst damage CK can output with his Phantasm, realistically he struggles to go trough all of Dusa's mana pool in a single Chaos Bolt - once Dusa is able to get Stone Gaze of CK is forced to retreat.
CK's total damage output is mostly physical, trough his and his Illusions' attacks, which get greatly mitigated by Axe's infinetely scaling Armor and trigger Counter Helix. Berserker's Call can lock down both CK and his Illusions and Aghanim's Scepter can reduce CK's right-click damage significantly, which is most of his total damage output.
Debido a que la faceta Reins of Chaos de Chaos Knight invoca ilusiones constantemente, Terrorblade puede usar Reflection para generar sus propias ilusiones de Chaos Knight. Estas ilusiones reflejadas pegan fuerte y ayudan a Terrorblade a dominar la lane, especialmente en los early trades. Esta interacción hace que sea difícil para Chaos Knight sostenerse o jugar agresivo, dándole a Terrorblade una gran ventaja en el laning.
Phantom Lancer puede esquivar el Chaos Bolt de Chaos Knight usando Doppelganger.
Doppelganger otorga un breve periodo de invulnerabilidad y desvincula proyectiles.
Si lo usas en el momento preciso, evita por completo el Chaos Bolt.
Además, crea ilusiones, lo que dificulta que Chaos Knight encuentre al PL real.
Esto hace que Doppelganger sea una herramienta de contrajuego fuerte contra el stun de Chaos Knight.
El ultimate de Naga, Canción de la Sirena, duerme a todos los enemigos cercanos, permitiéndole retirarse de las peleas o preparar jugadas en equipo. Esto es especialmente útil contra Chaos Knight.
Espejismo crea ilusiones y evita proyectiles, permitiendo que Naga esquive el Chaos Bolt de Chaos Knight si se sincroniza bien. Las ilusiones de Naga pueden igualar o superar a las de Chaos Knight, especialmente con objetos como Manta Style y Radiance. Sus ilusiones se benefician de Marea Devastadora, que reduce la armadura enemiga y hace daño en área, limpiando eficazmente las ilusiones de Chaos Knight.
Enredadera inmoviliza a Chaos Knight, evitando que use Reality Rift para reposicionarse o escapar, dando ventaja al equipo de Naga en los enfrentamientos.
Warlock es fuerte contra Chaos Knight por sus habilidades de área.
Puede lanzar Fatal Bonds en Chaos Knight y sus ilusiones, vinculando su daño.
Síguelo con Chaotic Offering para aturdir y dañarlos a todos de una.
Upheaval ralentiza a Chaos Knight y sus ilusiones, dificultando que escapen o persigan.
Este combo puede eliminar rápido las ilusiones de Chaos Knight y cambiar las peleas de equipo.
Kunkka suele tener ventaja contra Chaos Knight en las peleas.
Torrent y Ghostship hacen daño en área, eliminando fácilmente las ilusiones de Chaos Knight.
X Marks the Spot evita que Chaos Knight huya después de usar Reality Rift.
La alta resistencia de Kunkka y el Cleave de Tidebringer castigan a las ilusiones agrupadas.
Su Whirling Death y Chakram hacen daño puro en área, eliminando ilusiones rápido.
Reactive Armor le da tanqueo contra el burst y los ataques básicos de Chaos Knight.
Timber Chain le permite escapar del Reality Rift y reposicionarse fácil. A Chaos Knight se le hace difícil hacer daño sostenido a Timbersaw por su durabilidad y herramientas para limpiar ilusiones.
Tormenta de Arena y Final Cáustico hacen daño en área, eliminando ilusiones fácilmente.
Burrowstrike da un stun confiable y escape de Reality Rift. Epicenter hace daño mágico masivo en área, arrasando a Chaos Knight y sus ilusiones. El burst en área y movilidad de Sand King lo convierten en un fuerte contrapick al estilo de juego basado en ilusiones de Chaos Knight.
La Maldición del Invierno puede obligar a Chaos Knight y sus ilusiones a atacarse entre sí, a menudo matándolo. Splinter Blast golpea a un objetivo principal y daña las ilusiones cercanas, ayudando a eliminarlas.
Arctic Burn ralentiza y hace daño basado en porcentaje, ignorando la resistencia de Chaos Knight.
Cold Embrace puede salvar aliados del burst de Chaos Knight al otorgar curación fuerte y armadura.
Su Primal Split invoca espíritus elementales poderosos que pueden inmovilizar y acosar a Chaos Knight y sus ilusiones. Thunder Clap reduce la velocidad de ataque enemiga, limitando el daño de Chaos Knight. La resistencia y control de masas de Brewmaster ayudan a sobrevivir al burst de Chaos Knight y controlar la pelea. Usar el Cyclone del Storm Brewling durante Primal Split puede inmovilizar a Chaos Knight, evitando que use habilidades.
Su Fissure ofrece un stun confiable y bloqueo de terreno, interrumpiendo la iniciación de Chaos Knight.
Aftershock combina con sus habilidades para hacer daño AoE explosivo, eliminando ilusiones rápido.
Echo Slam es devastador contra las ilusiones de Chaos Knight, usualmente decidiendo las peleas.
El control de masas y daño AoE de Earthshaker lo convierten en un fuerte counter al estilo de Chaos Knight.
...contraítems [{estado}] *(Nota: He asumido que "counter items" se refiere a objetos que contrarrestan habilidades o efectos en el juego, y "status" a estados alterados (stuns, silencios, etc.). En el contexto de Dota 2, la traducción informal mantendría términos como "items" como "ítems" (común en la comunidad hispanohablante) o "objetos" si prefieres un enfoque más localizado. Si necesitas ajustes, ¡avísame!)*
Gives you movement speed to chase down or kite Chaos Knight by staying outside the Chaos Bolt and Reality Rift ranges.
Gives you movement speed to chase down or kite Chaos Knight by staying outside the Chaos Bolt and Reality Rift ranges.
Gives you tankiness to take less damage from right clicks from Chaos Knight and his illusions. Also counters the armor reduction from Reality Rift.
Gives you a physical barrier or an ally armor and a physical damage barrier to significantly reduce the burst potential of Chaos Knight and his illusions.
Lets you reflect Chaos Bolt and not let Chaos Knight follow up on his stun with his burst damage.
Gives your team and buildings a barrier to take less damage from right clicks from Chaos Knight and his illusions to nullify their kill and push potential.
Gives you cleave damage on right clicks to kill Chaos Knight and his illusions much quicker.
Gives you AoE damage with Chain Lightning procs to kill Chaos Knight and his illusions much quicker.
Gives you AoE lockdown and damage with Chain Lightning procs to catch and kill Chaos Knight and his illusions much quicker.
Gives you debuff immunity to avoid the Chaos Bolt stun as well as not get bursted down by Chaos Knight and his illusions through Reality Rift.
Lets you kite Chaos Knight and his illusions by protecting yourself or an ally against their right clicks through invisibility.
Lets you kite Chaos Knight and his illusions by protecting yourself against their right clicks in Ethereal form.
Lets you kite Chaos Knight and his illusions by pushing yourself or an ally away from them.
Gives you an instant disable against Chaos Knight to burst him down in its duration before he can have an impact in fights with Phantasm.
Lets you survive and never get bursted by the massive right click damage from Chaos Knight and his illusions.
Gives you attack speed and AoE damage with Chain Lightning procs to kill Chaos Knight and his illusions much quicker.
Gives you tankiness and AoE damage with Arctic Blast to kill Chaos Knight and his illusions much quicker.
Gives you evasion and AoE damage with the Radiance Burn to kill Chaos Knight and his illusions much quicker.
Gives you armor and evasion to defend yourself against right clicks from Chaos Knight and his illusions with the tankiness and miss chance.
Malo con...
...según las estadísticas del parche [7.39b]...
Hero | Change in Win Rate ▲ |
---|---|
-13.4% | |
-6.7% | |
-6.2% | |
-6.2% | |
-5.1% | |
-4.5% | |
-4.4% | |
-4.3% | |
-4.0% | |
-4.0% | |
-3.9% | |
-3.9% | |
-3.8% | |
-3.7% | |
-3.7% |