A core defensive item that lets you or a teammate become invisible and get out of trouble. NOTE: Can be cast on yourself while channeling Fiends Grip to become untargetable without detection.
A core defensive item that lets you or a teammate become invisible and get out of trouble. Can also be cast on yourself while channeling Freezing Field to become untargetable without detection.
A core defensive item to make yourself or an ally invisible to get in and out of fights. Also provides magic resistance and a damage barrier on cast to make you more tanky against heavy magic damage lineups.
A defensive item that lets you or a teammate become invisible and get out of trouble. Works well to sneak close to enemy heroes and lock them down with Sinister Gaze. Also provides a damage barrier that is particularly useful against heavy magic damage lineups.
A core defensive item that lets you or a teammate become invisible and get out of trouble. Can also be cast on yourself while channeling Death Ward to become untargetable without detection.
A core defensive item to make yourself or an ally invisible and get to safety when in trouble. Also provides a magic damage barrier, which has great synergy with Defense Matrix to survive against heavy magic damage lineups.
A core defensive item that lets you or a teammate become invisible and get out of trouble. Can also be cast on yourself while channeling Upheaval to become untargetable without detection. Also provides a damage barrier on cast that works well against heavy magic damage lineups.
A core defensive item to provide a magic damage barrier and invisibility to yourself or an allied hero to survive when in trouble. Works well against heavy magic damage lineups.
A defensive item that lets you or a teammate become invisible and get out of trouble. Can be applied on yourself while channeling Life Drain. Also provides a magic damage barrier that works well against heavy magic damage lineups.
A core item for support Omniknight that can be used defensively on you or your allies when in danger to ensure they survive against high burst damage or follow ups after an initiation.
A defensive item that lets you or a teammate become invisible and get out of trouble. Also lets you walk into teamfights for a multi hero Static Storm.
A core defensive item that lets you or a teammate become invisible and get out of trouble. Works well in combination with Aphotic Shield to build a massive magic damage barrier.
Glimmer Cape will be your main defensive item in addition to having a defensive skillset as it lets you become invisible and get close to your allies to use your spells. You can also use it on allies that are affected by False Promise to increase their survivability.
A core defensive item that lets you or a teammate become invisible and get out of trouble. Can be cast on yourself before using Blast Off! to reduce the self damage taken.
A core item that provides further protection for you and your allies, especially versus magical damage.
A core defensive item that lets you become invisible and makes you tanky against magic damage as you stand in the middle of teamfights to provide auras for your team with the Amphibian Raphsody strums. Also lets you save an ally with the invisibility and magic damage barrier.