Aghanim's Shard
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Main shop
1400
With origins known only to a single wizard, fragments of this impossible crystal are nearly as coveted as the renowned scepter itself.
Like an enchanting gem, a magical and empowering item that bestows your hero with a unique and additional ability!
Abilities
Passive: Ability Upgrade
Upgrades an existing ability or adds a new ability to your hero.
Additional Insights
From the versatility and strategic value, It provides heroes with an opportunity to diversify their skill sets, adapt to various situations, and surprise opponents with unexpected tactics.
Statistics
The statistics below shows the percentage of hero builds which contain Aghanim's Shard as a core or non-core item for each role. These statistics are based on our
.Itemization Strategy
Mainly taken as early as it is available, it is for everyone no matter the role!
Heroes with Aghanim's Shard as Core Item
A core upgrade for Counter Helix that is especially good against illusion, summon or clone based heroes.
A mid to late game pick up to deal with summons and illusions. Also lets you kill creep waves much faster.
A core item that lets you make one of your allies invisible and make your whole team a bigger kill threat on the map. The allied invisible hero also gets a stun on their first hit.
A core item to increase your AoE damage and slow with more Viscous Nasal Goo and Quill Spray stacks.
A core item that improves cast range of Chaos Bolt and creates an Chaos Knight illusion to attack the target by default.
A core item that allows you to take ancient creeps with Holy Persuasion. The ancients are much more powerful than normal creeps in terms of auras, HP, damage, and abilities.
A core item to gain the Burning Barrage ability to clear creep waves in an instant and do massive damage in an area.
A repositioning tool that gives you more mobility and lockdown in fights, as well as helping you clear waves without having to stay and last hit.
A core item that grants allows you to become spell immune during Starbreaker and ensure you do your full damage in fights.
A core item that provides extra control in fights with Poison Touch. Works incredibly well to deal with basic illusions as hex clears them instantly.
A core item that causes Spirit Siphon to fear enemies away from you for more teamfight control as well as a TP cancel.
A core item to reduce Fissure cooldown and walk through it for unobstructed pathing. Also improves the lockdown on all your spells to keep applying Aftershock around Fissure.
A core item that adds to your damage output and allows you to snowball in the fights with extra Fire Remnants on kills.
A core item that greatly improves your damage output and wave clear ability with multiple Impetus shots.
A core item to have more Eidolons when you cast Malefice to do more damage and have better split push potential.
A core upgrade to Homing Missile for massive burst potential on enemy heroes with a secondary Rocket Barrage.
A core item that controls enemy heroes in an area and makes it hard for them to avoid getting their mana burnt.
A core item to gain spell lifesteal and slow resistance for yourself and your Tethered ally. Improves the survivability of your Tethered core in fights.
A core item that adds to your control and damage output with Liquid Fire on attacks. Works on buildings as well. Goes well with your level 10 talent.
A core item to give your teammates more mobility around the map and bring your whole team to fights. Also improves your split push potential by playing multiple lanes as a team.
A core item for extra damage and control on enemy heroes. Lets you reposition enemies closer to or away from your team.
A core upgrade that gives you more damage off Duel wins. Also increases Overwhelming Odds radius when Duelling.
A core item that provides extra control with multiple Split Earths on a single cast. Makes it difficult for the enemy team to siege your tier 3 towers, or fight into you when you are pushing their towers and racks.
A core item for extra control in teamfights and have potential to burst a secluded enemy hero with Chain Frost.
A core item that gives you the Open Wounds ability to slow enemy heroes and stay on top of them to get off more right clicks. Massively improves your HP sustain through lifesteal on attacks against the Open Wounds target.
A core item to increase your spell damage with Fiery Soul stacks. If the stun lock isnt necessary at the beginning, look to initiate with Laguna Blade to have maximum spell amplification on your other spells.
A core item to drain the mana of multiple units and gain debuff immunity while channeling Mana Drain in fights to avoid most disables. Works well to instantly clear multiple illusions.
A core item on your hero to have a dispel as well as movement and attack speed buffs for your team with Savage Roar. The Shard on your Spirit Bear is a late game pick up that helps as another form of lockdown to bring an enemy hero closer to your team.
A core item that improves your damage output and control with Shockwave. Particularly useful to clear creep waves extremely fast.
A core upgrade for Rebound to improve your mobility when no allies are around. Lets you solo kill enemy heroes with a stun.
A core item to improve your DPS and stun two heroes with Spear of Mars. Also helps clear creep waves and jungle camps faster.
A core item to gain some HP sustain through lifesteal during Pierce the Veil and increase the damage output of all your spells with the spell amplification buff attained with kills during your ultimate. You also gain all the spell amp from Pierce the Veil kills before getting the Aghanims Shard.
A core item to close the gap on a target enemy or ally. Lets you farm much faster and do more damage in teamfights in combination with Death Pulse.
A core item to have HP and mana sustain with Hunter in the Night and not have to go back to fountain for regen. Also helps farm ancient creeps at night time.
A core item to increase your magic damage output with Vendetta and follow up with your other spells and items to burst down an enemy hero.
A core item to make yourself and your cores significantly more tanky against right click damage from enemy heroes with Fire Shield.
A core item that gives you another healing and damage tool in an area. Works well against high HP regen on enemy heroes to reduce their tankiness and burst them down quickly.
A core to stop in place and turn during Rolling Thunder to chain stun enemy heroes. Also makes you debuff immune to avoid most disables and silences on the enemy team and roll away when attacked. Lets you cast Rolling Thunder without fear of interruption.
A core item to have an escape through invisibility when in trouble. Also gives you an extra illusion to confuse enemy heroes.
A core item that allows you to use Sun Ray during Supernova. Lets you do more damage during your ultimate and improves the survival chances of your egg with the miss chance from Sun Ray on affected enemy heroes.
A core item to have another long range disable on enemy heroes with Rock Throw. Also lets you clear creep waves safely and reliably.
A core item that lowers the cooldown of Dismember, and allows you to save allies with your ultimate and let them turn the fight from low HP.
A core item that lets you stay back in teamfights and do damage with Life Drain through your Nether Ward. Works well against basic illusions to kill all of them instantly around your Nether Ward with Life Drain.
A core item to increase your AoE damage and control with Blink. Lets you clear creep waves much faster and get on top of enemy heroes to burst them in the silence duration. Also helps escaping as the damage and silence can prevent enemy heroes from chasing you.
A core item that lets you stay on top of enemy heroes with Static Link without relying on your slow from Plasma Field.
A core item that prevents enemy heroes stuck in Smoke from getting help by their teammates with a Force Staff.
A core item to reposition yourself or an ally in trouble with Telekinesis. Also gives you the Aghanims Shard upgrade on stolen spells.
A core item that increases your damage output with Epicenter. Also improves your impact in teamfights while Epicenter is on cooldown.
A core item to have a save for your allies with dispel and heal. Upgrades to two charges with the Aghanims Scepter.
A core item to improve your right click damage and have another form of disable against channeled spells and TP.
A core upgrade that allows you to channel Shackles from further away and spawn 4 snakes to attack the disabled target or clear creep waves safely and reliably.
A core item to have another form of silence and do more damage in teamfights using Glaives of Wisdom.
A core item that helps scale your Arcane Bolt with intelligence gain and also provide more mana pool to spam your spells. Also makes you tanky against physical damage.
A core upgrade which saves you time of applying Corrosive Haze on a target you jumped and utilize the Slithereen Crush stun duration for more right clicks. Improves your wave clear speed as armor reduction is applied before Slithereen Crush physical damage.
A core upgrade that gives you another survivability tool Depth Shroud. Has a similar effect as Shadow Dance and also lets you save allied heroes. Lets you interrupt certain enemy initiations like Duel or Berserkers Call.
A core item that provides you the ability to disengage and open a gap between yourself and enemy heroes using Concussive Grenade.
A core item that massively increases the right click damage output of your hero and nearby allies with Overload. Has great synergy with your level 25 talent.
A core item to protect one of your cores against physical damage through disarm and let them be more fearless in teamfights.
A core item to have another form of lockdown on enemy heroes with Dead in the Water and have more versatility with Ravage usage. Works particularly well against elusive enemy heroes, such as Ember Spirit.
A core upgrade to do more AoE damage in fights and clear creep waves quickly. Also gives you some much needed building damage while you tank in the front line for your team.
A core item to have infinite hit counts on Tree Grab and always dish out your maximum right click damage. Also improves your damage output through Tree Throw.
A core upgrade that adds to mobility and control by making you invisible near trees as well as your Natures Grasp. Also gives you more movement speed when invisible.
A core upgrade of Ice Shards to have more AoE damage and control in fights. Also lets you clear creep waves from a distance without having to commit with Snowball.
A core upgrade for Firestorm that increases your AoE damage with more waves and lets you keep Firestorm on top of enemy heroes while you chase them. Goes well with Firestorm talents.
A core item that gives you a save for yourself or an ally with Tombstone. Works well against single target initiations such as Duel.
A core item to have Enrage with every Earthshock cast to make it more difficult for enemy heroes to get away from you or lock you down. Gives more versatility with Enrage usage. The Enrage duration from the spell and Earthshock stack additively.
A core item that lets Magic Missile bounce and hit a second target. Massively improves your damage and control in teamfights. Has great synergy with all the Magic Missile talents.
A core item to damage and stun enemy heroes who dispel Latent Toxicity with Lotus Orb, BKB, or another debuff immunity spell.
A core upgrade of Poison Attack to deal more damage to enemy heroes and buildings with minus armor. Also helps you take Roshan faster.
A defensive upgrade that makes you invulnerable for a short duration and heal up to turn the fight from low HP. Also stuns around your landing spot upon cast.
A core item to spawn imps with Upheaval to do more damage in teamfights as well as clear creep waves from a distance.
Support: A core item to improve your damage output on enemy heroes and creeps you pass through with Shukuchi to hit them with Geminate Attack. Lets you clear creep waves in an instant and have incredible split push potential.
Carry: A core item to improve your damage output on enemy heroes and creeps you pass through with Shukuchi to hit them with Geminate Attack. Lets you clear creep waves in an instant and right clicks multiple enemy heroes at once in teamfights.
A core item that gives you a massive area of control against enemy heroes and push them towards or away from your team with Gale Force.
A core upgrade for Cold Embrace to increase your AoE spell damage output for fighting and farming. Lets you clear creep waves quickly by healing an allied creep and using Splinter Blast on enemy creeps.
A core item to have another short duration Death Ward while keeping yourself safe from damage and disables. Lets you dodge stuns and high damage projectiles.
A core item to remove the mana cost on Reincarnation and never have to worry about your mana consumption while fighting or farming. Also increases the number of skeletons spawned on death.
Trivia
A fascinating trivia about Aghanim's Shard in Dota 2 revolves around its introduction and integration into the game during the 7.28 patch.